There were a lot of changes both in technology and gameplay that we did for Clear Sky, but we had no time to polish and fix everything as proper before the release. Yavorsky: Clear Sky has been a good lesson for us indeed, primarily in the aspect of game stability and playability. RPS: Do you think you learned any important lessons from the release of Clear Sky? Has that shaped how you've approached work on Call Of Pripyat? (The images in this article can be clicked on for their full-size.) Foolishly, I forgot to ask about the mystery of the bread. But what else is in there? And what did the Ukrainian company learn from Clear Sky? GSC's Oleg Yavorsky took some time out to answer our questions, and to reveal a bit more about Call Of Pripyat. The initial announcement seemed to promise a great deal: enhanced A-Life, more freedom, and more survival conditions to consider. It's a trilogy-completing work - with Clear Sky acting as prequel - and it proports to show what took place in the zone after the events of Shadow Of Chernobyl. The announcement of a new Stalker game, Call Of Pripyat, offers an intriguing prospect.
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